2012 Apr 24
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It's the latest thing in the mobile space, it's flashy, attempting to grab you in everyway, and it gives you the information that you need. But even the leanest of all the mobile sites, some are still found to have drain a lot of your smartphone battery, according to BBC News.

 

Many leading websites that contains a treasure of knowledge and information such as Wikipedia and the Internet Movie Database (IMDB) were found to have drained batteries, while Gmail remains the "greenest" sites according to a test on an Android smartphone conducted by a team from Stanford University.

 

The team finds blame on built-in systems for retrieving and displaying advertisements with the app. But recently as more people opt to surf the net on their mobile phones, companies hires poor coders in an effort to grab a slice of the pie before it's too late, causing many unnecessary battery drains. 

 

Mobile users are demanding for more display friendly mobile sites, or at least they want the mobile site to look as good as the fully-featured website they always loved to surf so much, but unknowingly sacrificing their battery in return. And as mobile tools gets more sophisticated, it is important for coders and developers to invest a lot more knowledge into refining the mobile sites so that they not only look pleasing to the eyes, it's also functional, useful, and battery friendly.

 

Lastly, smartphone manufacturers have all created all-in-one machines that is designed to perform multiple tasks at the same time, it is especially crucial for the manufacturers to invest more time into developing a power-saving battery that helps the smartphones last longer. Because the demand as it is, even the smartphone itself is display heavy, and a short battery life is going to be a hindrance for customer satisfaction for the mobile users.

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2012 Mar 29
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(image from inventorspot)

Europe and Japan: These two are the biggest markets to look out for when it comes to mobile gaming.

Japan in itself has built a sustaining mobile ecosystem that allows the Japanese to do practically anything with their mobile phones. As they don't share the same radio waves with the International market, the idea of GSM and CDMA does not annoy them. Instead, packed inside their mobile phones were many other mobile applications that has yet to be applied even on the "smartphones" that we wield around today.

For one, while many of us are struggling with banking and credit institutions to provide us with a substantial service involving mobile payments (also known as the mobile wallet), Japan has already perfected the system many years ago, with South Korea slowly following suit. This is due to a well endowed system that allows Japanese mobile companies to develop their applications from within instead of relying on the growing mobile market, leaving themselves to compete only against rival mobile companies.

This then developed many other mobile phone usages that are usually applicable to other platforms, like mobile novels, mobile sms news, and lastly mobile gaming.

Japan is a country that takes its innovation and technology seriously, having a dedicated industry just to facilitate and allow the gaming economy to flourish. As such, many mobile games were subsequently released and was capable to inducing a healthy mobile gaming industry within the country.

But one such flaw of such a domesticated and local system was when major international brands begin to take up some portions of the market, there will be no counter measures to it. The Apple iPhone, hailed as a revolutionary device in many parts of the region, failed to make an impression to the Japanese consumer market. However, in the recent years, the Apple iPhone begin to pick up its pace and are changing the way Japanese mobile phone behaviours.

But the saving grace of this impending onslaught of foreign branded phones is the slew of Japanese games that focuses a lot more on storyline and gameplay than many American made games which are a lot more focused on providing bit-by-bit fun. Many game publishers begin to convert most of their famous console game titles into mobile format, and this has managed to retain the Japanese mobile phone users from adopting the newer and "latest" models imported by Apple and the like.

Why has mobile gaming become the deciding factor between a mobile phone choice? Simply put, in Japan, exclusivity remains the kingmaker of determining the sales of the mobile phone. Previously other services includes the form factor and mobile novellas that attract college going students, stock market updates and news on the go for business going folk and university students, and many other sevices individually crafted and created for different needs. It's not the same as the ubiquitous iPhone where one size fits all and where users customise their phones around the mobile applications they will buy and download.

But what's unique in Japan isn't working for the global market. As the global market plays catch up with their technology, Japan has already far advanced in many aspects, including having email by 1999, 3G by 2001, full music downloads in 2002, electronic music payments by 2004 and digital TV by 2005! The global market is lightyears behind, which gives an economic advantage to the global market to compete against each other instead.

But mobile games are the easiest to be exported from the Japanese market besides other hardware functions, so many Japanese mobile games are starting to open up and be available in the Apple's iTunes Store and Google Play market, this will pit themselves against other starting mobile game publishers from China. But Japan, having already a huge fanbase from other gaming genres like console and handheld, the mobile market is surely in their grasp if they manage to market their mobile games properly.

After all, they already far advanced the global market, they just need to play catch up and be one step ahead of the game.

 

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2012 Mar 15
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Photo by The Huffington Post

 

Can you imagine being "mobile" this way? Mobile Internet was reintroduced today in a form of "Homeless Hotspots". It features 13 homeless people, wearing a T-shirt bearing their names and their indicated status of homelessness, and they carry around a mobile device for the people who are woefully dependent on thier internet in the South by Southwest (SXSW) festival whether it's to listen to talks, panels or even a music gig.

SXSW is a cultural festival that caters to the techies, the geeks. Many well-known social networking sites as we know it today, such as Facebook or Twitter, had some of their earliest userbase through this festival. So it is important to be unique and attractive enough to present the best mobile solutions, products or apps that are truly revolutionary.

Bartle, Bogle, and Hegarty (BBH) said they wanted to use this method to give the Homeless a new leash in life over cashing into today's technology instead of being left behind. Clearly, the topic is controversial because people are alleging that using the Homeless to gain business is not conventional, and it might not help the homless in anyway.

Mobile Internet is becoming increasingly important to the people who remain glued on their mobile devices, often find it a problem when they couldn't access 3G networks of their telecommunications company they subscribed to. Homelessness is also becoming increasingly important because the United States of America has been suffering from a financial crisis, with a 9.1% unemployment rate to boot, many of the homeless are actually educated with jobs, but were forced to sleep on the streetsa after they lost their homes.

The project does give some sense of being a solution for both woes, but what remains to be seen is who's going to fund the mobile devices, and how much profit will the homeless people get, and will it ever elevate them back into society again or will they remain homeless?

It's hard to tell now, because BBH, following the outpour of negativity on the project, decided to halt plans to expand this project. It's a shame, because many people, including the homeless themselves viewed the project positively.

Also, it definitely redefines what it means to be "mobile". A mobile homeless who has an Internet device: sounds incredulous, but catchy, at the same time.

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2012 Feb 29
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Has the mobile boom truly taking over? Dell Corporation CEO Michael Dell seems to think so, after he announced that he's moving away from his consumer business to focus on his enterprise clients, mainly to provide servers and internet access.

Dell was one of the frontrunners of the personal computer, and later, laptop business. It's attractive qualities lies on the fact that you're allowed to customise your laptop and order these computers online while promising to deliver your laptop to your designated address within 2 weeks. They also boasted a home delivery repair service in which servicemen.

So how did an effective business in mobile computing crumble the moment touch screen phones and tablets begin making rounds? Well for one, Dell's own venture into the mobile industry proved to be disastrous with their own mobile product, the Dell Streak 5, which fails to convince the majority market to switch to using their tablets, dubbed as being unfriendly to users, with an enormous size as a phone, and just being out of place in a then growing market.

It's a shame that the companies involved with mobile computers are ready to give it up before they assert their actual position in the IT industry: Much as the tablet is attractive and booming with revenue, its functionalities cannot replace that of a full fledged personal computer or laptop. Although the mobile computing industry may not be as robust as before, the company was certainly daft to think that the tablets will overrule actual computing altogether.

It's also disturbing from the perspective of a consumer's market that the latest fad are the ones that raked in money all the time, without thinking of the consequences in abandonning this business. Who will the consumers turn to if they needed a performing laptop or computer in the future? Is everything going to rely on the tablet?

All this will remain as questions, if mobile computing will continue to evolve.

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2012 Feb 24
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We've been a mobile app, a website, a blog, a Facebook fan page for the past one year. Now we'll also be appearing in front of your mobile phone screens! After months of developing, Mobeep is now also available in the mobile web!

We're spotting some sleek new design in our mobile web, replacing the usual orange and blue for a more professional look of grey. Does it look cool?

We've also included some really cool and new features, as followed:

-Introducing top ranking 25 apps that were updated daily

-Detailed descriptions of apps + previews and screenshots

-Follow us all at one go - Facebook, Twitter, and blog

Can't wait to try out our new mobile web and get all your mobile apps here at once? Just go HERE or enter the URL http://www.mobeep.com/wap/index.php.

Give us your feedback at our Twitter or Facebook page!

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